NEW! Virtual Reality Bundle (46 hrs)
NEW! Virtual Reality Bundle (46 hrs)
Adults: Ages 18+
This program is hosted by the Center for the Digital Arts at SUNY Westchester Peekskill, located at 27 North Division Street, Peekskill, NY. Software versions are subject to change. These courses are for ages 18 and up unless otherwise noted. To apply for certificate programs, (excluding Social Media Specialist, AI for Business Owners, and the Historic Preservation programs) visit www.sunywcc.edu/peekskill-apply
To register for certificate programs, email [email protected] or contact SUNY Westchester Peekskill Center for Digital Arts at 914-606-7300 or email [email protected]
The Virtual Reality Bundle at SUNY Westchester Peekskill Center for the Digital Arts offers an intensive, one-semester, remote experience that prepares students to create immersive experiences. Covering virtual reality, game art, programming, and portfolio building, the program equips learners with in-demand skills for emerging arts and technology careers. This program is remote. Students must register for the entire three-part bundle with the capstone project at the time of registration.
These classes will be remote.
For details, visit www.sunywcc.edu/virtual-reality-bundle
Program tuition is $880.
Intro to Virtual Reality
Step into the world of immersive technology and learn how to design your own virtual experiences. In this hands-on course, students will explore the fundamentals of VR development using Unreal Engine 5, one of the leading tools in the industry.
Through guided instruction, you will design and build interactive VR experiences and games, work directly with 3D rendering, tracking hardware, and user input/output, create immersive landscapes with built-in tools and customizable prefabricated models, and enhance digital spaces with introductory sound design techniques.
No prior coding or 3D modeling experience is required—bring your creativity and curiosity. Headsets will be provided by the Center for the Digital Arts in Peekskill, and students will receive personalized instruction and troubleshooting support throughout the course.
CE-COMP 2291PE, 7 Mon., Sept. 14-Oct. 26, 6:30-8:30 pm.
Intro to VR Game Programming
Bring your game ideas to life in virtual reality! This hands-on course introduces the fundamentals of VR game programming, with a focus on building interactive, immersive experiences in Unreal Engine.
Through step-by-step instruction, you will develop beginner-to-intermediate programming skills tailored for VR game development. Learn to build modular gameplay systems using Unreal Engine’s Blueprints visual scripting tools, write efficient game logic, and create custom scripted events to drive interactivity. You will learn industry-standard practices for managing code repository with source control.
No prior programming experience is required—just an interest in VR and game design. Students will receive personalized guidance and troubleshooting support as they progress from concept to playable VR experiences.
CE-COMP 2292PE, 7 Mon., Nov. 2-Dec. 7, 6:30-8:30 pm.
Intro to VR Game Art
Discover how to bring virtual worlds to life through stunning visuals and dynamic animation. This beginner-friendly course introduces students to the essential tools and workflows of Unreal Engine 5, with a focus on creating art for VR games. In this hands-on course, you will design eye-catching visual effects using Niagara, Materials, and Blueprints, animate characters with Control Rig, Animation Montages, and Animation Blueprints, integrate VFX and animation seamlessly into immersive gameplay, and share your work and receive feedback from the instructor and peers.
No prior art or technical experience is required—just your creativity and enthusiasm. With personal guidance and constructive feedback, you’ll gain the skills to craft visually compelling VR game experiences.
CE-COMP 2293PE, 7 Tues., Nov. 3-Dec. 15, 6:30-8:30 pm.
VR Portfolio – Capstone Project
Showcase your skills and creativity by developing a professional-level VR project from concept to completion. In this culminating course, students will apply everything they’ve learned in VR design, art, and programming to create a polished, portfolio-ready experience. In this hands-on capstone, you will design and build your own VR project—whether it’s a concert simulator, skydiving adventure, or another original idea. In this culminating experience, students will apply technical, artistic, and design skills to bring their visions to life, receive personalized feedback from the instructor and peer critiques to strengthen their work, and refine and package their project into a complete, professional demo or application.
By the end of the course, you’ll graduate with a standout portfolio piece that demonstrates your VR development and design expertise—an essential step toward showcasing your skills to employers and advancing in the industry.
CE-COMP 2294PE, 2 Mon., Dec. 14-21, 6:30-8:30 pm.

