3D Animation Certificate (252 hrs)
3D Animation Certificate (252 hrs)Â
Adults: Ages 18+Â
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This program is hosted by the Center for the Digital Arts at SUNY Westchester Peekskill, located at 27 North Division Street, Peekskill, NY. Software versions are subject to change. These courses are for ages 18 and up unless otherwise noted. To apply for certificate programs, (excluding Social Media Specialist, AI for Business Owners, and the Historic Preservation programs) visit www.sunywcc.edu/peekskill-apply  Â
To register for certificate programs, email [email protected] or contact SUNY Westchester Peekskill Center for Digital Arts at 914-606-7300 or email [email protected]  Â
This intensive, online, two-semester 3D Animation Certificate offered by the SUNY Westchester Peekskill Center for the Digital Arts guides students through the 3D production pipeline—from modeling to final rendering. Ideal for careers in film, games, or commercial work, students complete a demo reel for their portfolio, showcased in a final exhibition. Prerequisite: basic computer knowledge. Students must register for the entire program at the time of registration; a payment plan is available. These classes will be remote.Â
For details, visit www.sunywcc.edu/3d-certÂ
Program tuition is $2,880.Â
Modeling I for Animation Â
This course will introduce students to creating hard surface modeling for environments and assets for production in Autodesk Maya. The course will consist of demonstrations combined with discussion and tutorials created by the instructor; in-class exercises and an assignment will be given every week. In addition, we will begin exploring texturing some of the assets created and look development with Adobe Substance 3D Painter and rendering with Arnold in Maya.Â
CE-DGART 2093PE, 14 Mon., Sept. 14-Dec. 14, 6:30-9:30 pm. Â
Animation IÂ Â
This course will introduce students to animating in Autodesk Maya. Students will start with the basics and learn about the twelve principles of animation. Some assignment examples will consist of bouncing ball, walk-cycles, jumping, and kick ball.Â
CE-DGART 2094PE, 14 Wed., Sept. 16-Dec. 23 (skip 11/25), 6:30-9:30 pm. Â
Modeling II/Digital Sculpting for Concept and Animation Â
This course will introduce students to creating organic characters and sculpture for production using Autodesk Maya and Maxon ZBrush. We will also cover the 3D printing process and print work. The course will consist of demonstrations combined with discussion, and tutorials created by the instructor, in-class exercises and an assignment will be given every week. In addition, students will continue texturing and rendering a character turntable for their portfolio. (Prerequisite Modeling I for Animation).Â
CE-DGART 2095PE, 14 Mon., Jan. 4-Apr. 12, 2027, (skip 1/18), 6:30-9:30 pm. Â
Animation IIÂ (42Â hrs)Â
As a continuation to Animation I, students will now look at creating basic rig setups to more advanced rig setups for characters and assets. Towards the end of this course, the class will focus on the importance of posing and body mechanics for animation. (Prerequisite Animation I).Â
CE-DGART 2096PE, 14 Wed., Jan. 6-Apr. 7, 2027, 6:30-9:30 pm. Â
Animation IIIÂ (42Â hrs)Â
As a continuation to Animation II, students will learn about creating storyboards, animatics, and creating an animation based on their own stories. Each student will create a mini 15 second animation with a pre-rigged character of choice. Students will also focus on the importance of using reference. They will be recording their own live video reference to help with timing and posing for their animations. (Prerequisite Modeling II/Digital Sculpting for Concept and Animation).Â
CE-DGART 2097PE, 14 Mon., Apr. 26-Aug. 9, 2027 (skip 5/31 & 7/5), 6:30-9:30 pm. Â
Demo Reel Creation and ExhibitionÂ
In this course, students will use the technical, drawing, and storytelling skills they have learned in the previous courses to produce their own unique project for their demo reel. It is expected that the reel will be of a high degree of finish regardless of the content. In addition, students will investigate survival skills and portfolio practices necessary to work as a professional, freelance, or independent computer graphic artist. Students will exhibit their final work at CENTER FOR THE DIGITAL ARTS GALLERY.Â
CE-DGART 2098PE, 14 Wed., Apr. 28-Aug. 4, 2027 (skip 7/7), 6:30-9:30 pm.Â
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